

And while it’s not strictly necessary for AMD to match NVIDIA on a one-for-one software feature basis, clearly DLSS is the start of a bigger shift in the game rendering landscape, so it’s an area where AMD is going to try to catch up, both to nullify an NVIDIA advantage and to give PC game developers another tool in their arsenal for better performance.Īnd thus FidelityFX Super Resolution was born. Which for AMD, means it’s yet another NVIDIA value-add software feature that NVIDIA can use to outmaneuver AMD.

While NVIDIA seems to have finally hit their stride with DLSS 2.0, the downside for everyone who is not NVIDIA is that it’s an NVIDIA-only technology. Research into DLSS and similar smart upscaling techniques has become increasingly intense, as upscaling offer a tantalizing way to improve game performance via what’s computationally a relatively cheap post-processing effect.

The in-development technology was being designed as AMD’s answer to NVIDIA’s increasingly popular Deep Learning Super Sampling (DLSS) technology, an advanced image upscaling technique NVIDIA introduced to allow their GPUs to render games at a lower resolution (and thus higher performance) without the severe hit to image quality. Overall today is more of a teaser of what’s to come on June 22 nd, when AMD is planning to reveal more information on the technology, but for the moment this is the biggest information release on the technology since AMD’s initial announcement.Īs a quick recap, AMD announced FidelityFX Super Resolution last year as part of the Radeon RX 6000 series launch. The game upscaling technology has garnered a lot of interest since AMD first announced last year that they were working on the technology, today AMD is finally lifting the lid on the technology, at least for a brief moment. Alongside announcing their new Radeon RX 6000M notebook GPUs, AMD this evening is also using Computex to formally unveil their FidelityFX Super Resolution technology.
